Home of MELERAM, a dark medieval-fantasy world for TTRPGs, friendly to solo-players.

Home of MELERAM, a dark medieval-fantasy world for TTRPGs, friendly to solo-players.

About Meleram
Meleram is a dark medieval-fantasy setting open to all RPGs set in a world slowly awakening from the torpor of a three-year disaster that proved almost fatal for it. A primordial god called Vorlosh, who was one of its guardians, is at the epicentre of this event which, like a cancer, led to the corruption of the spirits of some of the deities and their celestial planes, as well as the ordinary people who make up the planet’s civilisations.

The loss of trust between members of cults and their deities, the sometimes radical upheaval in the cohesion of societies leading to their irremediable downfall, the appearance of demonic chaos in the world and of entities as horribly assembled as they are unpredictable, celestial instability due to the criminal presence of a plane of existence created by a god lost in his obsessive delusions of grandeur… these are just some of the themes your player-characters will have to face in this role-playing universe.

The player-characters will not necessarily be good people in every respect; as the corruption of the God-Traitor can affect up to 1/3 of a society’s population, these characters will be forced to either survive, help out, or exploit unmanageable situations that present themselves to their advantage. Also, Vorlosh remains active in his desire to subjugate Meleram like a collective slave in the throes of his madness, and the characters may well encounter harmful repercussions…

It is as much designed for solo play (with specific content) as it is fully usable by a game master.
Suitable for any rules system; The short, world-specific rules and stat blocks are the only role-playing system elements included in the sourcebooks of this series, and they are formatted for all D100 and D20/OSR systems.

About Illustrations
The maps are made by me by using WonderDraft, Krita, and Photoshop.
Outside of that, the illustrations for the game and the website come from three sources:

  • Myself (I’m not good but yes I draw).
  • Public Domain and Creative Commons (images and photos).
  • AI platform.

The method I using are the following:

  • I use my own drawings after vectorization with Inkscape.
  • I use Public Domain and Creative Commons images directly.
  • I use images generated by AI after various retouching operations.
  • I do manual compositing of the three above-mentioned sources.
  • I use AI-assisted composition of the three above-mentioned sources.

Note on the use of image-generating AI

None of the AI images published in my books and on this website is the result of a single generated image, but all are the result of composite images that come from my own drawings and/or Public Domain sources and/or created by the AI itself.
No living or modern artist’s style has been used, and no image generated by AI is original (I.E. at the time of the query) because retouched under canvas, and under Gimp, and/or Inkscape.

About Privacy
I do not collect your information except as a byproduct of the software I use (WordPress). I don’t monitor access, although Ie can and do ban spammers via IP address, so I can get that level of information. However, I don’t store data, and don’t sell it to any third parties.